![]() Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic. Most aarakocra are good and rarely choose sides when it comes to law and chaos. Compared to humans, aarakocra don’t usually live longer than 30 years. Your Dexterity score increases by 2, and your Wisdom score increases by 1. Source: Elemental Evil Player's Companion They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien. ![]() Many of these birdfolk hail from the boundless vistas of the Elemental Plane of Air. Sequestered in high mountains atop tall trees, the aarakocra evoke fear and wonder. ![]() The DM is free to modify that list for a campaign. The Player’s Handbook offers a list of languages to choose from. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
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